Background:Presage Software Development was a games and educational software company at which I spent a few years honing my programming and game design skills. During the early to mid-90's Presage was an independent developer creating a variety of titles for nearly every major publishing house in the industry. In the fullness of time they went on to be acquired first by Human Code, then by Sapient. I wish them all the best in their ongoing code efforts. In my time at Presage I worked both as a product Programmer and as a Game Designer. Further Information:
Programming:For most of its coding requirements Presage had developed a common abstraction layer for cross-platform development, called "XFluffy", that all programmers used and contributed to. Programmers also tended to specialize into various technologies, for my part I specialized in PC development for MS-Windows (3.1 and 95). Additionally, I was responsible for creating several different tools covering areas from data management to graphics compression to differential patch operations. The titles to which I directly contributed programming talent are listed below:
Game Designs: In an effort to codify their production process, Presage established a Design department whose purpose was to create and pitch game concepts to publishers, then to refine those game concepts into complete documents that would be produced. As a member of this design group I spent my days documenting and fleshing out ideas and presenting them to anyone that would listen. I undertook many, many designs, both for Presage and on my own time. Of these, a couple are linked below. |
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