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Lode Runner
&
Lode Runner Online
Released: Q4 1994, Q4 1995
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>> WEBMASTERS PLEASE LINK
TO THIS PAGE NOT TO THE FILE <<
- Didn't work? Try an alternative download from this site: Here
- Or get the FULL CD-ROM version download from this site: Here
Questions? Can't get the download to work? Please check out the following
FAQ before sending me any e-mails: Lode Runner Online
Technical FAQ
Background:
In 1993, Presage Software acquired the rights to the classic Lode
Runner game by Doug Smith and set out to create a new, updated version
for modern machines.
The result of this effort was Lode Runner, The Legend Returns.
This game did phenomenally well, winning many awards and leading to a
sequel: Lode Runner Online. For this sequel multi-player gameplay
was added, allowing two persons to play Lode Runner together over
a network, modem, or on the same machine. At the same time many new levels
and game elements were introduced, and the original 16-bit code was updated
to 32-bit for Windows 95.
As the Lead Programmer on both projects my responsiblity was to divide
code responsiblities among the team, lead the coding effort in general,
specifically shepherd the Windows 3.1 and Windows 95 efforts, contribute
to the design, maintain the code base between two different remote offices,
and deal directly with the client when called upon to do so.
Also, all of the programmers were called upon to do design work insomuch
as there was no significant paper design to begin with. Game elements
were brainstormed, added and balanced exclusively by the programmers as
needed, especially in the case of Lode Runner Online. My contributions
to the ongoing design of Lode Runner led to my placement within
the design department at Presage and to the many designs I created and
contributed to while working there.
Further Information:
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Statistics
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Publisher: Dynamix / Sierra
Developed At: Presage Software
Release Date: Q4 1994, Q4 1995
Project Responsibilities: Lead Programmer
Languages Used: C, C++
Technologies: Windows 3.1, Windows 95, IPX fault-tolerant
networking, DirectX 1.0 Modem
Media: 1.44Mb Floppy and CD-ROM. CD contained over a dozen
full-length original redbook tracks.
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Awards
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Lode Runner won many awards, but my favorite was from Games
Magazine. In 1994, the same year that Myst won Games
Magazine's "Game of the Year" and X-Com UFO Defense
won "Best Strategy Game", Lode Runner came in as
"Best New Arcade Game".
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Links:
For a great Lode Runner fan site be sure to check out:
For another download site, including FULL CD-ROM:
Downloads:
If you haven't played it yet, download a full (non-CD)
version of Lode Runner Online here:
- Lode Runner Online (Win95) 12 Mb
Easter
Eggs:
The Easter Eggs and cheats varied from version to version,
including each of the various patches. However, try some
of the following.
- Check out the first screen shot on this page. In LODE
RUNNER ONLINE do what you see there and then run to the
left.
- There are small hotspots on the outer corners of the
640x480 play screen. In LODE RUNNER ONLINE only click
the Upper-Left, then type "YOG". You should
hear a clang sound and a cheat menu will be enabled.
- In THE ORIGINAL LODE RUNNER LTR only: Click the corner
hotspots in this order Upper-Left, Lower-Right, Upper-Right,
Lower-Left. Then type "YOG" or "CTHULHU"
(I forget which). You should hear a clang sound, and a
cheat menu will now be enabled. Not only that, you can
control monks by using the T-Y-U/G-H-J/B-N-M Keys, and
use the TAB key to switch between monks and the character.
- In THE ORIGINAL LODE RUNNER LTR only: if you've enabled
cheats, go into the credits and once it starts scrolling,
press "A". This reveals the "Secret Special
Credits".
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