Background:Multicom Publishing was a small startup company in Seattle that formed to catch the wave of the "new CD-ROM Phenomenon". Multicom immediately hitched their wagon to Tandy's VIS platform - a new competitor to Philip's CD-I. My responsibility was to work out the intricacies of the VIS and program it in DOS to develop as-interactive-as-possible graphics applications. I was the first programmer hired, and the first one fired once the VIS numbers starting coming in. Multicom was my first job in the computer industry and in six short months I learned a tremendous amount about the vagaries that were the hallmarks of the nascent industry: long hours, indecisive management, poor designs and a lack of fiscal sense. After my departure, Multicom's intellectual properties were acquired by Electronic Arts. Today, I cannot find any trace of the original Multicom site, but the closest thing I've found so far can be linked to here. Programming:As the only programmer at Multicom with any DOS experience, the low-level
programming of the Tandy VIS platform fell to me. I created a library
of routines for coaxing the most performance possible out of the lowly
286-based platform and 1x CD-ROM. I also developed tools for graphics
processing that were used on other Multicom titles.
|
|||||||||||||
![]() |
|||||||||||||
|
©DaggertWeb,
2001-2006. All Rights Reserved.
|
|||||||||||||