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Rexx Copiously
Work Ceased:
Oct, 1998
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Background:
Rexx Copiously was a small game inspired by the Macintosh classic
Pegleg. For practical purposes it was our internal development
testbed at Buzz Software, developed in OPAL (Object-oriented Platform
Abstraction Layer), our cross-development system for Windows and Macintosh.
OPAL itself covered all major issues between the PC and Macintosh, including
Graphics, File I/O, Memory, Sprites, Resources, etc.
Rexx provided us with a source of amusement as well as a proof-of-technology.
We were able to create a wide variety of objects with different logical
behaviors (flocking, following, physics, etc.) that all came from the
same data source and were rendered, manipulated and otherwise handled
identically on two different platforms.
Of course, in the fullness of time, it was intended that Rexx
be released as shareware to the world, while OPAL would go on to serve
as the application core of a much larger, professionally published game.
When Buzz Software closed its doors, work on OPAL ceased. Rexx
was left incomplete, but functional enough to be fun to play.
It is an honor to be able to make a download of Rexx Copiously
available to the public.
Further Information:
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Statistics
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Work Ceased:
Oct, 1998
Purpose:
Technology Testbed
Languages Used:
C++
Technologies:
Windows 95, DirectX, OPAL
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Downloads:
If you haven't played it yet, download the Rexx Copiously demo
here!
(requires DirectX 3.0 or greater)
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