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Venice 1499: Game Design Overview (pg.3)

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Game Characters:
It is the nature of the characters that truly makes Venice unique among adventure games.  The game will have perhaps a dozen well-fleshed out characters who all had their own reasons for being in Venice at this time, including the likes of Leonardo Da Vinci, Michelangelo, Copernicus, Aldus, Erasmus, Bellini, and Machiavelli.  There will be another twenty or so supporting characters, and then many incidental characters.  Characters within the game all move through the city according to their personal agendas, though these agendas may change as they receive information from the player, or from one another.  As the game unfolds, it quickly becomes evident that Tomaso Foscari was murdered because he had the scroll of the Sicarii, and many of the characters the player encounters will be very interested in finding this scroll, either seeking the player out because they believe the player murdered Foscari and presently has the scroll, or helping the player to find the scroll and prove their innocence in an effort to secure it for themselves.

These characters respond to the events that unfold over time in the city in "real" time, allowing the player to dramatically influence their actions and the progression of the story.  As time goes on, other events conspire to throw Venice into chaos: war in the west, war in the east, the crushing of the Venetian fleet, the failure of the great trading galleys, the discovery of a trade route around Africa, and the collapse of the banking infrastructure.  The characters will react to these events as well, adding depth and drama to the story, and forcing the player to manipulate circumstance to their advantage.

Characters will move through the city in response to their needs.  As they grow hungry or tired they will move to find food or to go home to sleep.  If they have a midnight rendezvous they will sneak out the back of their house to a predetermined point to keep it.  A crafty player will be able to follow and trace the movements of persons in the game, perhaps inferring their agendas and presenting themselves as and aide or a hindrance to those affairs.  Many of the characters will be able to provide information to the player, or will request information, and will react according to what the player tells them, changing their habits and modes of operation accordingly.  It is through these reactions and interactions that the majority of the game progresses.  Ultimately, the player will have to help characters to achieve their personal agendas so that those characters may in turn help the player to bring the game to a successful conclusion.

Some of the important characters the player may encounter are listed below:

Jacobi Lodovico

Jacobi, age 42, is a Capi member of the Council of Ten, as such he is one of the three most powerful men in the city.  He is proscribed by law from having any dealings with the public, so that he is not influenced in his decisions regarding public policy; however, in practice all this means is that he conducts meetings behind closed doors.  His normal work when he is not in public service is to sit as one of the GuildMasters of the GlassMakers, a position that has brought him substantial prestige, wealth and influence over time.  Over the years he has done much to make this guild one of the most powerful in Venice, in combination with the guild of thieves that he coordinates by night.  He is utterly corrupt, and works every means possible in order to provide himself greater wealth and power in Venice, while simultaneously paying lip service to the Republic.

Leonardo da Vinci

Leonardo, age 47, is an independent artist, intellectual, and renaissance man.  Until recently, he has been pursuing a variety of contracts for the Duke of Milan in exile, creating schematics for military devices the Duke can use to regain his empire.  He has been increasingly disillusioned by the Italian Crisis, and pragmatically believes that France probably should overrun the squabbling city-states of Italy.  Temporarily in Venice, out of harm's way, he is considering methods of reshaping the Venetian warships to take better advantage of the new types of cannons and to provide better defense from the same.  He has heard of the Scroll of the Sicarii, and would be very interested in being able to examine it.  As Venice's fortunes wane, he will drift elsewhere in Italy.

The Doge

The current Doge, age 76, is the figurehead of Venetian politics.  He is the embodiment of the state to the people of Venice, and is placed upon a pedestal for their satisfaction.  The current Doge, still embarrassed by the political machinations of his predecessor, Doge Foscari, is making every effort to be the politically correct Doge.  He is barred from any real power, but makes all the symbolic presentations of state before the people.  He also knows everyone that is anyone to know, having spent many years rising as a neutral, unobjectionable figure through the ranks of the nobility.  He will always seek the status quo, and during the troubling events that will shake Venice to her core, he will remain a stalwart bastion of disregard.  Conversations with him will be difficult to realize, but may be rich in information and implication.

Bartholem de Goes

Bartholem, age 34, is ostensibly a merchant in fine cloth from Savoy.  In reality he is a German scholar, who has traveled throughout the Holy Roman Empire looking for clues about the Scroll of Sicarii.  He has recently traced it into Venice, and will seek it assiduously.  Barholem is by nature a mild-mannered, conservative gentleman - violence is not his style.  He will probably be one of the first to find the player, if the player does not make contact with him first.  His strengths lie not in the people he knows, or in his wealth (which is nonexistent), but rather in his friendship.

Lady Andrea Rosso

Andrea, age 26, is a young Venetian noblewoman, visiting the city from her home on the mainland.  She is staying with family, checking out the urban lifestyle, and entertaining friends.  She is exceptionally intelligent and witty, and will make fast friends with persons of any station if they are similar in disposition.  While she doesn't care much for public rumormongering or fanciful speculation about mythical things, she has time to kill and money to burn, and as a woman of station may have be able to enter places that a male player could achieve only with difficulty.  If she can be persuaded, she would be a valuable ally.  Spurned, she may choose to make a game of harassing the player - and as she has no concept of taking a game too far, this could be a disastrous prospect indeed.

Michelangelo Buonarotti

Michelangelo, age 24, is a sculptor and painter of note.  His services are rapidly becoming desired through Italy.  Most recently, Michelangelo has fled Florence, after the fall of Savonarola.  He is circulating in the artist community in Venice, developing a love for the city that will bring him back for another extended stay later in life.  He is devoutly religious, and is prepared to leave the agnostic city to return to the mainland at the first hint of civil unrest.  He is not wealthy, but cares little for such worldly materials.  If the opportunity presents itself, he may try to obtain the Scroll as an artifact to return to the church in Rome.

The Stranger

Just who was that individual who visited Tomaso Foscari the evening before his murder?  What is his business?  What does he know?  Why did he visit and where is he now?  Only time and investigation will tell.

Niccolo Machiavelli (not pictured)
Machiavelli, age 30, is a little-known person.  He has recently been made 2nd Chancellor of Florence, in the new government that took over after Savonarola was deposed.  As 2nd Chancellor he is responsible for overseeing the treasury, and is in Venice to discuss matters of trade and the relationship of the Venetian Florin to the value of the Florentine currency.  He is a keen observer, and not above manipulating circumstance to his advantage.  Should the matter arise, he could be an exceptional ally, but probably not one to turn your back on.

There are many other characters which remain to be detailed, however, this sampling provides a  cross-section of some of the persons that the player may interact with as they work towards proving their innocence.  Of those that are not listed here, the majority will be drawn from the larger categories of individuals in the city, be they bankers, merchants, or other civil servants.


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