I wrote this document as a piece of background information to be discovered by the player during the course of playing the game. It is illustrative of the level of detail we were attempting to achieve in Ghost, as well as the atmosphere we were trying to create.
Legion
Project Animal
MES Programming Battery Tests Progress
Summary Report Abstract The Animal Micro-Encephalographic Signal Programming Battery
Tests were undertaken as a series of proof-of-concept trials run to validate
the theories of Dr. Keegan and Dr. Godell.
Trials were conducted on a sequence of animals of increasing cerebral
development as techniques and understanding of neural sequencing patterns
were refined. The feasibility
of inducing commands and knowledge contrary to natural programming through
the use of controlled micro-encephalographic signals (MES) was determined
by this battery of tests. The Animal Micro-Encephalographic Signal Programming Battery
Tests had their foundation in the earlier brain studies of Dr. Keegan
and Dr. Godell. Their work in mapping MES had indicated that
there was a high degree of behavioral suggestibility in specific cerebral
areas such as the Hippocampus and Temporal Lobes.
Tests were then conceived and executed under the auspices of the
Legion Project with the ultimate goal of validating these theories by
modifying the neural pathways in the brains of animals to create an artificial
memory. First tests were run on Planeria because of their simple nervous
system. It was determined that
repeated electromagnetic impulses conditioned the neuron firing patterns
of the Planeria and made them remember lessons they hadn't yet learned. This sequence was concluded in test LP-EVA-115b,
during which a group of Planeria continuously avoided a wall they had
been conditioned to remember as electrified. This conditioning was accomplished entirely through electromagnetic
stimulus, and achieved a 97%±0.4% success rate. Testing emphasis was then shifted to mammalian subjects.
The techniques used on Planeria were insufficiently precise for
use on the much more complex brains of rats, so new programming methods
were rapidly developed. It was during this phase that the Controlled
MES Projector was produced. By
holding the brain in a Theta state (a state categorized by even brainwaves
while the subject is near sleep) the CMES projector could be used to induce
patterns in the subject neurons that rapidly replaced previous neuron
patterns and induced new behaviors. Forty-seven rats were subjected to a wide series of tests over
a period of ten weeks. The first
experiments served simply to identify which regions of the brain were
excited when the rats navigated ordinary mazes (ref. LP-Rxx-0 to LP-Rxx-81f). Later tests were conducted with rats programmed
with a variety of inseminated memories. These tests succeeded in different degrees, with results often depending
on the complexity of the memory and the brain location(s) in which that
memory was induced, as well as the amount of time which elapsed between
administering the MES sequence and the time at which the existence of
the new memory was tested. Post-mortems
indicated that the increased success rate at greater Dt was
most likely due to additional dendrite formation along conditioned neural
paths, a theory also supported by the observation that younger rats (especially
pre-adolescents) retained a programmed memory more quickly and accurately
than older ones. A notable case is rat 23, an adolescent male which was successfully
programmed to remember that the left branch of any given choice of tunnels
was to be avoided. This programming
involved exciting those portions of the brain which told the rat to turn
right, a response that was conditioned to occur when the rat had just
reached a decision to turn left. The
behavior of this rat when placed in a maze which it had previously memorized
was substantially changed. Whenever
it came to a junction at which it knew to turn left, it would pause and
take the right-hand branch. Over
a period which lasted slightly less than an hour, the rat became progressively
more agitated until it finally sprinted into a long, straight section
of maze, crouched against a wall and died. Many attempts at memory induction more complex than simple
binary reactions were attempted, meeting with varied levels of success. Most often animals so modified were driven
to conditions similar to schizophrenia, a state defined by the inability
to maintain focus over a multitude of uncontrollable thoughts. It was during this time that research was expanded
to include lagomorphs as test subjects as well as rats. The first successful implantation of a complete memory was
"Bonny the Bunny". Bonny's mind
was programmed repeatedly over the course of three weeks (ref. LP-BB-3a
to LP-BB-3o), each time conditioned to locate a bottle of sugar water
down different corridors of an extremely complex maze. Bonny found the bottle almost instantly each of the fifteen times
the bottle was relocated. At this point, deeper manipulation of behavior traits were
attempted in search of the "reptilian cortex", the primitive part of the
brain that is conditioned for survival and reproduction. The first two attempts at reaching this depth in Bonny failed, and
it was deduced that areas of the spinal column also needed to be stimulated.
This was a turning point in the tests, as it was previously thought
that all motor activity and thought processes originated in the brain.
It was successively demonstrated that the spinal column (specifically
the PONS and medulla oblongata) trigger sleep as well as controlling the
"mode" of the brain, be that Alpha, Theta, Delta or REM.
Unfortunately the CMES projector proved too imprecise an instrument
to be used for this series of conditioning, and it was necessary to apply
the MES via minute subdural transmitters. Bonny's head and spine were shaved clean for the process, and
micro-encephalographic transmitters were implanted at key points along
the rabbit's nervous system. The
process seemed to work fairly well; Bonny became more instinctually aware
of danger and fought to escape potentially dangerous environs. This was markedly different behavior that her previous, docile character,
and this success laid the groundwork for creating true (Shannon Information
Cascade) memory responses. A large
portion of the subsequent effort was then focused on developing programming
techniques that were more reliable and less intrusive. Further experiments were conducted using more specialized programming
signals. A Guido (Self-Guiding)
routine was developed which allowed the desired signals to be fed through
less restrictive conditions and still impact the desired neurons.
Bonny no longer had to be sedated and kept in a Theta state; nor
was it necessary to use the subdural transmitters.
The Guido routine was able to travel subliminally, through subconscious
routes such as those used by the autonomous nervous system and the medulla
oblongata. These are the same subconscious routes hypnotists
access when digging for "buried" memories. For this reason, the programming process was now seen as a means
of direct, guaranteed hypnosis. Some of these specialized signals included an instinct to find
and attack a threatening body before it found and attacked her. Combining maze learning techniques with an
aggression reaction proved very successful.
In seven of eight tests (ref. LP-BB-3Xf to LP-BB-3Xl) Bonny immediately
located and attacked an unscented stuffed doll along different paths of
a complex maze. Side effects were at times unexplainable. While rapid mental imbalance among other animals
was common in the earlier techniques, Bonny remained sane and programmable
throughout much of the project. However,
when her fur returned, it was bleach white, unlike the sandy brown she
was born with. The most likely
explanation for this was that a hormonal imbalance may have occurred when
the animal's biorhythm was affected.
The implanted commands may have unintentionally caused certain
glands to behave as if the rabbit were of a much more advanced age. This condition has occasionally been observed
in other animals, and is still under observation. Other side effects were more predictable, such as insomnia,
weight loss, and paranoia. Bonny
eventually fell prey to the same type of mental degradation that afflicted
her counterparts, gnawing at one of her own feet until it was nearly severed
from the leg, which resulted in her death during the night due to blood
loss. Interestingly enough, a biopsy revealed abnormally
high concentrations of glial cells in the brain stem, specifically Astrocytes
and Microglia. There was no evidence
that the Microglia had entered a phagocytic state; however, all test animals
are now routinely surveyed for this condition. Tests have continued using more advanced programs and animals.
These animals were treated with a signal that buried itself until
triggered with either a pattern of lights or sounds.
The program was also successfully created to disappear after being
triggered. Chimpanzees were trained to carry out detailed
activities in the midst of clear harm, and once completed none of them
could or would duplicate the behavior on their own. These activities have included leaping from great heights, navigating
mazes of electrified caging, and tagging aggressive predators such as
owls, large cats, and a rabid wolf. The results of this latest battery of tests will be added to
this document when this portion of the experiment concludes. The present test series has been wildly successful,
both in confirming the preliminary theories of Dr. Keegan and Dr. Godell,
as well as in validating the use of controlled micro-encephalographic
signals as a feasible method of implanting commands and knowledge onto
the tableau of the mind.
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