The process of imaginative creation, documentation, then playing
through those conceptions with friends to further refine them was
my first introduction to the iterative nature of game design. It
gave me insight and practice in the arts of storytelling and world-building
in a way that impersonal computer games couldn't.
I'll spare everyone the number of scans I could make. What follows
are just a couple of images demonstrating the type of detailing
I would do of land masses and cities. And yes, every house has a
number. Every number has a written description. Every description
has statistical details.
Don't even get me started about Buzzard's Hill. There's a dungeon
that required weeklong expeditions just to get to the second level!
I don't think I've got enough webspace to do it justice.