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The Breed
Game Design
(1996)
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Background:
In the waning days of my time at Presage
Software a group of programmers and artists got together to contemplate
a spin-off venture from the company. This nebulous venture was called
HareBrain Development, and served to teach me some skills about not only
what it takes in order to start a business, but who you choose to start
a business with. That experience was to prove invaluable when I did start
a business with some fellow programmers: Buzz
Software.
The Breed was the principal design generated by HareBrain's group
of developers. Together, we worked through the design of a real-time strategy
game based on a concept of genetically-engineered creatures whose DNA
was interchangeable through battle and capture. Success or failure would
not be simply measured by tactical dominance, but by daring forays and
random mutations. As the principle designer, I refined the ruleset down
to the point where we were able to create and play a board-game version
that tested all the mechanics and especially the genetic recombinations.
As a programmer, I put together an "infinite" 3D world that
allowed the player to fly around on the back of one of the aerial creatures.
By the time we truly became serious, the cracks in the foundation of
HareBrain had appeared. We decided to disband our venture before any ill
came of it, but we each took the design with us into the future.
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The Game
Board
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The
DNA Chart
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The
Breed : Game Design Concept
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The Game
The Breed is an exciting real-time game
combining dizzying first-person action and compulsive strategy elements.
Players vie for control of a mysterious planet by commanding an
army of genetically engineered creatures-"The Breed"- and using
them to conquer their enemies. Fly or ride a Breedling into first-person
battle against your enemies. Choose from an extensive arsenal-your
personal weapons, weapons mounted on your Breed, or your mount's
native abilities. Use tube rockets, chemical lasers, slug throwers,
net projectors, flechettes, concussion bombs, swords, spears, claws,
talons and teeth to defeat your opponents. Command strategic action
on the battlefield as you order your forces of Breedlings to more,
attack, defend, and rebuild. All of your orders are carried out
in real-time by your forces. Your actions in the battlefield and
your high-level strategic decisions blend into a single exciting
game experience.
As you lead your forces into battle, upgrade your
fortress of towers and command posts to extend your control of the
world. At the same time, design and breed new creatures, using genetic
manipulation to design better creatures and exploit weaknesses in
your enemies' strategy.
Features
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- Real-time, first-person combat between multiple players
and their armies of creatures.
- High resolution, true 3-D environment.
- Battle on the land and in the air with "Mad Max" style
weapons.
- Genetically design creatures to achieve a battlefield
advantage. Evolve better creatures.
- Build up your fortress of buildings to command the
battlefield.
- Flight and ground movement models are intuitive and
reflect the diversity of the creatures being controlled.
- Your mounts will respond intelligently to varying
combat situations-shying away from overwhelming odds, avoiding collisions,
pursuing evasive maneuvers-allowing the player to concentrate more freely
on combat and tactics.
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